Thanks to a local team in Elkton, MD. Infinity Airsoft has brought this Rule Set to our attention. When playing on a local field please use these rules as a basis of how to act and play airsoft smartly and safely.
Rule Set
Welcome to the official Infinity and Rapid Fire Airsoft Rule Set. These
guidelines have been crafted by local veteran players as well as local field
owners in an effort to establish a universal rule set. Not every field or event
organizer adheres to our rule set so it’s very important that you check with
the venue/game/event you are planning to attend.
Zero Tolerance
Things to NOT do:
• Illegal drugs of any kind.
•Alcohol consumption before or during games/events
•Theft
•Brandishing airsoft weapons in public
•Damage to the field (graffiti, littering, etc)
•Aggressive physical contact with another player
•Disrespect of any kind towards other players, field/event staff.
Weapon Safety
General Safety
•Do not point a replica at anything you don’t intend to shoot.
•Do no discharge a replica in any location other than designated shooting areas
(ie: On-Field, Chrono Station, Shooting Range, etc)
•Keep your finger OFF the trigger & trigger guard until you are On-Field,
ready to shoot.
Safe Zone
• Safe Zone locations are defined as areas that are NOT in-play (ie: Regens,
The Booth, Cars, Restrooms, etc)
• No magazines in pistols, AEGs or Rifles.
• Weapon safety on ALL pistols, AEGs and Rifles are ON.
• Pistols must be holstered.
• AEG & Rifles being carried must be pointed at the ground at all times.
• Shooting inside a Safe Zone is strictly forbidden.
On-Field
• On-Field locations are defined as areas that are considered in-play.
• Forbidden: Blind Fire – Shooting without the ability to see what you are
shooting at. The most common form is this is sticking your gun over or around
cover and firing without looking at where you are shooting.
• Forbidden: Hosing – Unnecessarily long sustained bursts of more than 15-20
rounds at a time. Even for support weapons this is not allowed. Short controlled
bursts should be used to allow opponents to call themselves out.
• Magazines must be removed, weapons cleared and then placed on “safe” before
entering a Safe Zone.
Eye Protection
Should your goggles not meet the below standards, you will not be able to use
them in-game:
• Full-Seal goggles ONLY. No shooting glasses, shop glasses, etc.
• A “Full Seal” consists of a rubber or foam seal that conforms to the features
of the player’s face.
• ANSI Z87.1 Rated lenses OR stamped steel mesh, 20 gauge or thicker.
• Adults (18 and over): Full-face protection is recommended but not required.
• Minors (17 and under): Full-face protection is required.
• “Full Face Protection” is defined as a rigid metal or plastic mask which
covers both cheeks, chin, nose and mouth.
• Game control reserves the right to:
— Inspect players eye & face protection at will.
— Ask for photo ID as proof of age.
Red Rags
A Red Rag is any cloth material no smaller than 10-inches by 10-inches in size.
Red Rags symbolize that a player is not in play and is to be treated as if they
are not alive. Once a player is out of play (hit, observing, etc), they are to
immediately secure a Red Rag on their head to symbolize that they are not a
target/objective.
Hits
Please observe the follow rules of conduct for hits:
• Hits are defined as any BB strike on your person or gear.
• Friendly Fire counts! Check your targets!
• If two players fire simultaneously and both are hit, BOTH players are out,
not the player who says “hit” first.
• Gun hits to the barrel of the gun DO NOT count.
• Gun hits to the body of the gun COUNT.
• Knife kills are ONLY allowed with a rubber training knife.
• Knife kills are a gentile tap on the shoulder. No jabs, stabs, swipes or
throwing.
• Ricochets through brush count as a hit (in order to simulate bullets making
their way through). Brush provides concealment, not cover.
• Ricochets off rocks (or other hard cover) DO NOT count as a hit if fired from
a rifle or pistol.
• Ricochets off rocks (or other hard cover) fired from a shower grenade,
claymore mine or other “booby trap” DO count as a hit in order to simulate
flying shrapnel.
• When hit, immediately cry out ‘Hit!’ as loud as you can and place your red
rag in a visible area. This will prevent you from being lit up a second time.
• DO NOT call players out on the opposite team
• If you see a player get hit on your team, but he doesn’t feel it, let him
know.
• Dead men do not talk, give away positions or do anything other than lie dead.
• Observe the regen rules for the mission set.
Minimum Engagement Distance
• Pistol – 5 feet
• AEG – 15 feet
• Sniper – 100 feet
FPS Limits
BB Weights
Fields may use the BB weight of their choosing to chronograph players replicas
but must adhere to the below Joule guidelines.
NOTE: It is reccommended that fields use .25g BBs to chronograph replicas for
increased FPS accuracy.
Outdoor fields
• Pistols, Shotguns & AEGs: 1.5 Joules
— 6mm: 400fps w/0.20g, 360fps w/0.25g
— 8mm: 310fps w/0.34g, 300fps w/0.36g
• Semi-Auto Rifles: 2.3 Joules
— 6mm: 500fps w/0.20g, 450 w/0.25g
— 8mm: 380fps w/0.34g, 370 w/0.36g
Indoor fields
• Pistols, Shotguns & AEGs: 1.1 Joules
— 6mm: 350fps w/0.20g, 310fps w/0.25g
— 8mm: 265fps w/0.34g, 256fps w/0.36g
• Semi-Auto Rifles: NOT ALLOWED
Rockets, Mines & Grenades
Rockets
• Defined as: Zocker Darts or Nerf Vortex Footballs
• CLEARLY LABEL YOUR ROCKETS
• 15′ kill radius from the point of impact.
• A rocket impact in a room of a house kills everyone in the room.
• Rockets are a 1-time-use weapon per mission and are considered ‘Spent’ once
they have been used.
• If you find a rocket in the field, pick it up and return it to the event
staff.
Hand Grenades
• Defined as: Commercially produced Rubber, foam or gas grenades designed for
field use.
• CLEARLY LABEL YOUR HAND GRENADES
• NO: BB Carriers, pinecones, rocks, de-milled grenades.
• 15′ kill radius from where the grenade comes to rest.
• A grenade impact in a room of a house kills everyone in the room.
• Grenades are a 1-time-use weapon per mission set and are considered ‘Spent’
once they have been used.
• If you find a grenade in the field, pick it up and return it to the event
staff.
Mines
• Defined as: Command detonated, commercially produced Claymores.
• ONLY BB impacts count as a kill.
• No trip wires or CO2 based mines.
• Mines are a 1-time-use weapon and are considered ‘Spent’ once they have been
used.
Blind Man
Blind Man should be called to halt game play when:
• A player loses his/her eye protection.
• Anyone (player or non-players) is seen on the field without eye protection.
• In the event of a serious injury or other medical emergency.
Any player observing any of the above cases is authorized to initiate a Blind
Man call. Upon hearing the call, other players should immediately repeat the
call and wave their red rags above their head to signal a halt in game play.
All players must immediately halt play, sit on the ground, and put their
replicas on SAFE. Players will wait until “Game On” is called by Game Control
to resume play or until further instructions are given.
Bang-Bang / Safety Kill
If you manage to sneak up on a player or a group of players, have a clear shot
and are at a distance of 15’ or less, point your weapon at the opposing player
and yell out “BANG-BANG” for EACH player you are attempting to kill (this
prevents 1 player from taking out an entire squad by just yelling “bang-bang”
once). When you call “bang-bang”, follow up with a short description of the
player they are calling out in order to avoid confusion. Again, this is a safety
measure and not to be used as a defensive or offensive tactic.
Parley
If two or more opposing players become aware of each other at a distance of 15’
or less, they should call “parley” and back off to a safe distance (50 meters).
This is to be used as a safety measure only, and not as a defensive or
offensive tactic.
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